Wellcrafted Consulting
Services Managed Software Team

The systems your business runs on, built and maintained by a full team.

One monthly cost. One point of accountability. No hiring.

01

Your business depends on software nobody is really running.

Maybe it's an order system a contractor built three years ago and then moved on. Maybe it's five tools that don't talk to each other, and someone spends every Monday morning moving data between them by hand. Maybe it's a spreadsheet that grew into something critical, maintained by one person who could give notice tomorrow.

It works well enough that you haven't dealt with it. Until the day it doesn't, and there's no one to call.

02

We are the software team you'd have to build in house.

Not a developer. Not a contractor. The whole function, hired as a unit:

Design
One developer
Not covered
Wellcrafted
Covered
Business rules
One developer
Not covered
Wellcrafted
Covered
Infrastructure
One developer
Partial
Wellcrafted
Covered
Specifications
One developer
Not covered
Wellcrafted
Covered
Development
One developer
Covered
Wellcrafted
Covered
Testing
One developer
Partial
Wellcrafted
Covered
Environments
One developer
Not covered
Wellcrafted
Covered
Project management
One developer
Not covered
Wellcrafted
Covered
Support
One developer
Not covered
Wellcrafted
Covered
01

Design that fits how your people actually work.

We start by understanding the job before we touch the software.

02

Business rules encoded correctly.

Your pricing exceptions, approval paths, and edge cases. These compound, and getting them wrong early makes everything after them harder.

03

Infrastructure sized to your business.

Built for your cost, speed, and scale requirements, not a template.

04

Specifications that connect the design to what the system actually does.

05

Development.

The part everyone thinks is the whole job.

06

Testing.

Automated, manual, and with real users, before your customers find the problems.

07

Proper environments.

Development, staging, production. Changes get proven before they touch what your business runs on.

08

Project management.

On time, on budget, with ideas moving clearly in both directions.

09

Support after launch.

Things break. Fixing one thing without breaking another is its own discipline.

03

The math that changes the decision.

Hiring one developer feels like the cheaper option. It usually isn't, because one developer is not a software team.

Build in house
$400,000+
per year, and still short a full team
Wellcrafted
From $240,000
per year, QA and leadership included
See the full math →

And adding people doesn't close the gap.

Going from three developers to six doesn't double what gets done. It gets you maybe thirty or forty percent more, and it buys you a management problem.

Communication paths grow faster than the team. Three people have three relationships to manage. Nine people have thirty-six.
Every new hire costs you your best person first. New developers take months to become productive, and they get there by consuming the time of the one person you could least afford to slow down.
More people making independent decisions in the same system produces a system with no consistent logic in it.
Somewhere around six or seven, you either hire an engineering manager or promote your best builder out of building.

Most owners find this out after they've already made the hires.

The cost is only half of it. You should also expect more to get done.

Across our engagements, clients typically see two to two and a half times the output of a conventionally staffed team.

That isn't people working harder. It's that the parts of this work that used to be slow aren't slow anymore, and that a team which has worked together for years doesn't lose time the way a team that keeps growing does.

You couldn't buy this by hiring. You've probably already tested it. When you went from three developers to five, you didn't get sixty percent more done. You got maybe twenty-five percent more and a lot more meetings.

04

"Why can't I just use AI myself?"

You can. The tools are the same ones we use, and they cost almost nothing.

The reason it works for us and stalls for most people isn't the tool. AI generates what you describe. If the description is vague, it produces something that looks right and is wrong in ways you won't find until a customer does.

The work is in knowing your business rules precisely enough to describe them, and in having the tests and the people to catch what the generation got wrong before it reaches production.

The code was never the expensive part.

05

You're not trading one dependency for another.

Code
Your repositories
Infra
Your accounts
Docs
Written as we go
Envs
Any team can pick it up

Everything we build is yours. Code in your repositories. Infrastructure in your accounts. Documentation written as we go, not assembled at the end. Environments set up so any competent team can pick it up.

If you ever want to bring it in house or move to another firm, you can, and we'll help with the transition.

You already have concentration risk. Right now, if your senior developer leaves, nothing is documented and nobody knows what he knew. Ours is the version with the documentation.

06

Who this is for

A good fit if:

Software is central to how your business operates, not something you sell
You're carrying developers on payroll, or you've tried to hire and couldn't
Downtime costs you money directly
You have compliance or audit requirements your current setup can't evidence
You want the outcome, not the management job

Not a fit if:

You’re looking for one contractor on an hourly rate
You want to hire full-time employees onto your own payroll, and just need a recruiter to find them
Your budget is under $20,000 a month, and you don't have technical leadership in house
08

What it costs

Managed Software Team
From $20,000 / month

From $20,000 per month. A full team: design, business analysis, development, QA, infrastructure, and support, with technical leadership over all of it.

If you need specific roles rather than a full team, Staff Augmentation starts at $10,000 per senior developer per month, with product owners, QA, design, solutions architects, and fractional CTO leadership available as needed.

If neither is in your range, we're probably not the right fit, and we'll tell you on the first call rather than waste your time.

One call tells us both whether this fits.

If you're running software you can't afford to have go wrong, thirty minutes is enough to know whether we're the right team for it. If we're not, we'll say so.